Barbarians: Basic Cultural Information
Barbarians come from nomadic tribes and are unused to
"civilized" society. They are a very superstitious lot and may often perform
unusual small ceremonies to rid themselves of their "curse". ("Oh-oh! Seven
Hoblins just crossed path! Bad Luck! Now I must tie string around finger and walk
backwards for an hour!")
This is not to imply that Barbarians have to be stupid - merely uncultured
and somewhat primative. In order to be indentifiable as a Barbarian, you should talk
poorly, dress in rough clothing or (faux?) furs/leathers, and otherwise look primative.
Although In-Game there is a rumor about Barbarians being able to go into a
"berserker rage" where they can do great damage, such as skill does not exist in
the NERO game. It's all roleplaying.
Barbarian tribes (usually named after animals) are often very competitive
and not too friendly.
Barbarian tribes are very earth-friendly and, in fact, Celestial magic was
unhead of by any Barbarians until the more "civilized" beings began moving into
their areas. As such, Barbarians distrust Celestial magic and consider it "not
natural". Barbarians fear and distrust Celestial magics and will dislike having
Celestial protective spells cast upon them. This distrust only applies to Celestial
protective spells, and does not apply to Celestial magic items. It should be noted that
there are some characters that refuse to use Celestial magic items for roleplaying reasons
of their own. This "Celestial Abstinence" is not required by the rules in any
way. All players are encouraged to play their characters in any way that they consider
fun.
When a barbarian reaches the age of 18, s/he will ask their tribe leader
for a Task of Adulthood. This Task must require an extreme amount of bravery and
challenge, and may take many years to accomplish. Only when the Task is completed will the
Barbarian be considered a true member of the tribe. Barbarians who switch tribes are
likewise required to complete such as Task.
Barbarians: Rules and Racial Abilties
Barbarians can learn a limited Detect Celestial Magic which, once a day,
will allow the Barbarian to determine whether an item has any Celestial magics present
upon it.
Barbarians have two more body points than a human character of the same
class and level.
Scholarly skills cost double for all Barbarians.
There is currently not a Local Culture Marshal for Barbarians in the
Ravenholt Campaign. Questions regarding Barbarians and their culture local to the
Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee via the email
address:
plot@neromass.com