Barbarians: Basic Cultural Information
Barbarians come from nomadic tribes and are unused to "civilized" society.
They are a very superstitious lot and may often perform unusual small ceremonies to rid themselves
of their "curse". ("Oh-oh! Seven Hoblins just crossed path! Bad Luck! Now I must tie string around finger
and walk backwards for an hour!")
This is not to imply that Barbarians have to be stupid - merely uncultured and somewhat primative.
In order to be indentifiable as a Barbarian, you should talk poorly,
dress in rough clothing or (faux?) furs/leathers, and otherwise look primative.
Although In-Game there is a rumor about Barbarians being able to go into a "berserker rage" where they can do great damage,
such as skill does not exist in the NERO game. It's all roleplaying.
Barbarian tribes (usually named after animals) are often very competitive and not too friendly.
Barbarian tribes are very earth-friendly and, in fact, Celestial magic was unhead of by any Barbarians until the more "civilized"
beings began moving into their areas. As such, Barbarians distrust Celestial magic and consider it "not natural". Barbarians fear and distrust
Celestial magics and will dislike having Celestial protective spells cast upon them.
This distrust only applies to Celestial protective spells,
and does not apply to Celestial magic items. It should be noted that there are some characters that refuse to use Celestial magic items for
roleplaying reasons of their own. This "Celestial Abstinence" is not required by the rules in any way.
All players are encouraged to play their characters in any way that they consider fun.
When a barbarian reaches the age of 18, s/he will ask their tribe leader for a Task of Adulthood.
This Task must require an extreme amount of bravery and challenge, and may take many years to accomplish.
Only when the Task is completed will the Barbarian be considered a true member of the tribe.
Barbarians who switch tribes are likewise required to complete such as Task.
Barbarians: Rules and Racial Abilties
Barbarians can learn a limited Detect Celestial Magic
which, once a day, will allow the Barbarian to determine whether an item has any Celestial magics present upon it.
Barbarians have two more body points
than a human character of the same class and level.
Scholarly skills cost double for all Barbarians.
There is currently not a Local Culture Marshal for Barbarians in the Ravenholt Campaign.
Questions regarding Barbarians and their culture local to the
Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee
via the email address:
barbarian@neromass.com