Amani Elves: Basic Cultural Information

Amani Elves are long-lived people with pointed ears. They are descendants of Quentari Elves. Many years ago, a political rift developed in Quentari and many of the Elves moved to the Ash Forest (or the "Amani" forest in their language) in the Duchy of Ashbury in Evendarr to start anew. Since then, they have spread all over the continent.

Amani Elves and friendlier and more down-to-earth than their Quentari cousins. They get along much better with other races but still do not socialize a great deal with them. In fact, some parts of the Ash Forest are closed to other races completely. Even though they socialize with other races, they rarely marry any other than their fellow Amani Elves. An Amani who falls in love with another race is not shunned from the society, but is obviously not treated with the same degree of respect by his or her fellow Amani Elves.


Amani Elves: Rules and Racial Abilities

All Elves can buy the skills Resist Sleep and Resist Charm. Resist Charm costs three Build points for all classes. Resist Sleep costs two Build points for all classes. They can buy Archery skill at half cost (round up).

All Elves have one less Body point than a Human character of the same class and level.

They cannot buy the skills Two Handed Blunt or Two Handed Sword.

There is currently not a Local Culture Marshal for Amani Elves in the Ravenholt Campaign. Questions regarding Amani Elves and their culture local to the Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee via the email address:

amani@neromass.com

Wild Elves: Basic Cultural Information

Wild Elves are long-lived people with pointed ears. They live in nomadic tribes like Barbarians and share many Barbarian traits. Wild Elves are distinguished in-game by their furs, leathers, and other Barbarian clothing, even though they have pointed ears like all other Elves.

Wild Elves are not treated as "real Elves" by most of the rest of the Elven race. There is no outright warring going on, but the Wild Elves often feel as if they are second-class citizens even through they generally have the rights of any other citizen.

The Wild Elf society places an emphasis on hunting and tracking skills.


Wild Elves: Rules and Racial Abilities

All Elves can buy the skills Resist Sleep and Resist Charm. Resist Charm costs three Build points for all classes. Resist Sleep costs two Build points for all classes. They can buy Archery skill at half cost (round up).

All Elves have one less Body point than a Human character of the same class and level.

They cannot buy the skills Two Handed Blunt or Two Handed Sword.

There is currently not a Local Culture Marshal for Wild Elves in the Ravenholt Campaign. Questions regarding Wild Elves and their culture local to the Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee via the email address:

wildelf@neromass.com