
Wild Elves: Basic Cultural Information
Wild Elves are long-lived people with pointed ears. They
live in nomadic tribes like Barbarians
and share many Barbarian traits. Wild Elves are distinguished
in-game by their furs, leathers, and other Barbarian clothing, even
though they have pointed ears like all other Elves.
Wild Elves are not treated as "real Elves" by most of the
rest of the Elven race. There is no outright warring going on,
but the Wild Elves often feel as if they are second-class citizens
even through they generally have the rights of any other citizen.
The Wild Elf society places an emphasis on hunting and tracking skills.
Wild Elves: Rules and Racial Abilities
All Elves can buy the skills Resist Sleep and Resist Charm. Resist Charm costs
three Build points for all classes. Resist Sleep
costs two Build points for all classes. They can buy Archery skill at half cost (round up).
All Elves have one less Body point than a
Human character of the same class and level.
They cannot buy the skills Two Handed Blunt or Two Handed Sword.
There is currently not a Local Culture Marshal for Wild Elves in the Ravenholt Campaign.
Questions regarding Wild Elves and their culture local to the
Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee
via the email address:
wildelf@neromass.com