
Wild Elves: Basic
Cultural Information
Wild Elves are long-lived people with pointed ears. They live in nomadic
tribes like Barbarians and share many Barbarian traits. Wild Elves are distinguished in-game
by their furs, leathers, and other Barbarian
clothing, even though they have pointed ears like all other Elves.
Wild Elves are not treated as "real Elves" by most of the rest
of the Elven race. There is no outright warring going on, but the Wild Elves often feel as
if they are second-class citizens even through they generally have the rights of any other
citizen.
The Wild Elf society places an emphasis on hunting and tracking skills.
Wild Elves: Rules and Racial Abilities
All Elves can buy the skills Resist Sleep and Resist Charm. Resist Charm
costs three Build points for all classes. Resist Sleep costs two Build points for all
classes. They can buy Archery skill at half cost (round up).
All Elves have one less Body point than a Human character of the same
class and level.
They cannot buy the skills Two Handed Blunt or Two Handed Sword.
There is currently not a Local Culture Marshal for Wild Elves in the
Ravenholt Campaign. Questions regarding Wild Elves and their culture local to the
Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee via the email
address:
plot@neromass.com