Frequently Asked Questions about NERO
What is NERO all about?
According to the Boston Globe, NERO
"blends elements of the legend of Robin Hood, classical fantasy fiction
such as Lord of the Rings, improvisational theatre, epic of King Arthur,
tabletop games like Dungeons and Dragons, Renaissance fair and maybe a
little psychodrama." It's all of these and more. NERO is trying to recreate
the Days of Legends as we would like them to be, not as they actually were.
NERO is new, different and exciting, and therefore hard to categorize.
How did NERO get started?
NERO began as a Boston Boy Scout
Explorer troop run by Ford Ivey in the late 80's. NERO now has over 30 active chapters across the
US and Canada. Membership in a local chapter
allows you to participate in any chapter event nationwide.
See the NERO International website for the chapter nearest to you!
What happens on a NERO weekend event?
When you come to a NERO weekend event at the Massachusetts site, it is decorated to be a fantasy medieval
town. You will be given a bed in one of the many cabins available. The
game will begin Friday night at about 10:00 PM. From that point on until the
game ends on Sunday afternoon (Monday afternoon on long weekends) there
is no stopping; not for dinner, sleeping, or anything short of an emergency.
Adventuring will be going on around you at all times, and sometimes something
as simple as traveling from your cabin to the tavern can be a matter of
life and (game) death.
What is the plot like?
The plot is continuous and ever
changing, due partly to imaginative players, and partly to the diligence of the
plot writers. It is open-ended and runs
from event to event, so if a plot thread isn't resolved by the end of the
event, it will be picked up at the next one. There are always fearsome monsters
lurking both inside and out of the town proper, and plenty of political
intrigue within. Since you will play the same character from event to event,
your own plots will soon interact with others and you will quickly find yourself in the
thick of things.
How safe is NERO?
No one has ever been seriously injured
using our padded swords. The worst injuries we have ever had were caused
by people running into trees and tripping over stumps in the dark. Our
insurance company has commented the NERO has had less injuries that a little
league softball team! We have at least one EMT volunteering during NERO Massachusetts
events.
Are there sword fights?
Lots of them! Using NERO-approved
padded weapons made from PVC pipe and foam pipe insulation covered with
duct tape and cloth, of course. You will test your swashbuckling skills against the
mightiest in the kingdom at tournaments, or perhaps come to the aid of
a wounded friend outnumbered by nasty trolls. You could even rescue a damsel
in distress (or be rescued by a damsel in return). Each type of weapon is assigned an amount of damage the weapon
type does. In addition, each person will have a certain amount of "hit
points" based on their skills and type of armor worn. As you attack you
call out the amount of damage the swing inflicts ("2 normal" for a short sword,
for example). As you are struck, you subtract the amount by which you have been
hit from you hit points and armor points. When you reach zero you fall
unconscious, you better hope there is someone nearby with a healing spell!
Is there magic?
You bet! Merlin himself would be
proud. We represent magical spells with small beanbags filled with birdseed.
To cast a spell you say a small phrase (such as "I call forth a magic missile
5"
or "I call upon the earth to cure light wounds 5"), and throw the packet
at your target. If you say the words correctly and hit your target, the
spell works. If you miss with either, the spell fails.
How do you decide what skills my character can have?
We don't - you do. You "buy"
your own skills with the experience points that you earn for attending
events. These skills allow you to improve your character's abilities. Because
each player picks skills based on his or her own desires, no two characters
are alike. Skills include magical spells, alchemy, magical potion and scroll
creation, trap disarming, and various weapon skills.
How do I earn experience?
You are automatically given a basic
amount of experience points (known as "XP" by NEROites)
for each event based on you current skill level. XP over that
amount is represented by game money, and you can earn that through a variety
of methods. You can sell the scrolls and potions you have made; you can
hire yourself out as a bodyguard or door guard at the tavern; you can entertain
at the tavern for tips; you can blackmail somebody-you are limited only
by your imagination (and the game rules)!
Can I buy the Rulebook without being a member?
Yes. The NERO 8th Edition Rule Book can be purchased from Amazon.com.
How much does NERO cost?
Each NERO chapter is a separate business and each has their own membership fees.
NERO Massachusetts membership cost is $20/year with email newsletters, and
$30/year with paper newsletter.
If this is your first time to NERO Massachusetts, you may play your first event
on a guest membership.
Every NERO Massachusetts member, including Staff, will receive a NERO Membership Card
either at the event (for those that pre-register), or through the mail. This membership fee is good at any NERO Chapter,
and pays for the monthly newsletter (The Raven's Herald), which will keep you abreast of the
events scheduled as well as both in and out of game information.
Events themselves vary in cost, depending on the length
of the event (3-day events cost less than 4-day events) and
the cost of the campsite the chapter is on. Please see the
"When Is NERO" page for a list
of NERO Massachusetts event dates, and please see the
"Register for a NERO Massachusetts
Event"
page for costs and registration contact information!