NERO Massachusetts
- Basics for New Players
|
|
With thanks to Mary Bacon.
Questions? Comments? Looking for more information?
Email New Player Training
at newplayertraining@neromass.com!
|
Welcome to NERO! This guide has been designed to help you make the most of your first events.
The information contained within is specific to the NERO Massachusetts chapter, but much of this
information may be helpful when attending any NERO-sponsored event. Don't worry too much
if some of this does not seem to make sense at first: many of the terms and
situations described will make much more sense once you have attended a NERO
Massachusetts
event and read the rulebook and/or Player's Guide!
Some Initial Tips:
-
Read your rulebook. You may not be able to cast high level spells, but
you may be hit with them. By reading the rulebook prior to New Player
Training, you will enable yourself to ask better questions.
-
If available, read the Player's Guide too.
This will provide you with basic in-game information
that everyone should know. It will also prove quite helpful in writing
your character history. If your character is from far away, you can find
the name of a city and the history of the area in the
Player's Guide.
-
Don't assume everyone you meet in-game is
your enemy, but don't trust everyone either. You
have to look for adventure. If adventure just finds you,
it may be a trap (although those can be fun, too)!
-
Join a team or start your own, as there is safety
in numbers (and it makes things more fun)!
-
Find a mentor. There are a number of high level
players who would be willing to take on an apprentice.
If you ask around, you will find one.
Safety Rules:
The Hold rule is one of the most important rules in the game. When a Hold is called, the game stops completely. Holds are called
for serious reasons: injuries, broken weapons that pose
a safety hazard, lost glasses, major rules problems, et cetera
- it is a way to stop all in game actions, when something happens that
should be handled out of game. Do not call
a Hold if you run out of spell packets! A Hold is called by yelling the word "hold"
as loudly as you can. During a Hold you should stop moving, casting, fighting
- any actions that you are taking in-game,
and kneel, so that people can tell that there is a Hold from a distance.
Do not talk in-game (particularly to revise your battle plan) during a
hold: that is cheating! When the reason for the Hold has been resolved,
either the person who called the Hold or a marshal in
the area will call a "Lay On", signaling that the
game may continue, by saying loudly,
"Three...two...one...Lay On!".
NERO does not use a "hit location" system, wherein
whatever body part of your opponent is hit becomes useless.
Instead, we use a "hit point" system, where each player has
a set amount of "hit points", which is the total of several
things like body points, armor points, and spell protections.
You fight until these points are gone (or your opponents' are!),
then "die". As a result of this system, note that illegal targets
are the head, neck, groin and hands.
If you are hit on an illegal target with a weapon,
you do not take damage (although you must take the effect
of spell and poison packets). We are also a "lightest touch" combat system: when fighting, hit
hard enough to make contact, but do not
try to get your opponent airborne!
Charging is also illegal. Charging occurs when you are chasing someone
so closely that when they stop running, you will run them
over. To avoid this, never "advance" unless your opponent retreats.
Body contact is not allowed in combat, meaning no headlocks, punches, shoving,
et cetera. Anytime you touch another player (to touch cast, drag off, et cetera),
you must have their permission.
Waylay is not a usual NERO 45 degree strike. It is a simple tap on the back near
the neck with your weapon. You may use any weapon, but you must hold your hand
within 6 inches of the victim. Simply tap them and say "(damage here)
Waylay." To learn how to calculate damage, read the rulebook section on Waylay.
Spell packets must be made with small, soft birdseed. Sunflower seeds, sand,
rocks, and other hard objects are not legal filling for spell packets.
Spell packets should be tied with string, tape, or elastic bands. They must be fairly loose so as to make them soft. Never use wire twisty ties. If in doubt, just remember that people are often hit in the face
with packets. Gas globes are made the same as spell packets, only they should
be made with orange fabric (spell packets may be any color at all...other than orange). All spell packets and gas globes should be able to fit into
a 35mm film canister - bigger than that is too big.
Pages are players that are either too young to be in combat or
have chosen to assume page status due to an injury or illness.
You cannot involve them in combat in any way, shape,
or form. They will wear a white or orange headband with the word "page"
written on the front. If you wish to kill them, simply say, "I kill you
one, I kill you two, I kill you three".
To be "out of game" on site during an event, you must have on a white headband. Putting your weapon
on your head is done so that from a distance, people know you are out of
game, but this is not an official NERO rule. You may do this in addition to,
but not instead of, wearing a white headband. A piece of string does not a headband make.
Please do not abuse being out of game. You may go out of game to use the showers or bathroom, sleep, or eat.
It is cheating to go out of game just to escape your enemies.
Role-playing Tips:
Role-playing is an important part of the game, hence the name New England
Role-playing Organization. The following are basic pointers.
Avoid out-of game terms and actions. For example, instead of using the word "module", use "adventure",
or describe the task. "Would you like to help us rescue Duke Roderick?" sounds better
than "We need some more people for this module."
Avoid asking people about their character's "level" and "class": instead, ask their
occupation. Low level players may say " I'm inexperienced." Higher level
characters may claim to be the finest in their field. Attempt to stay in-game in your
speech and actions as much as possible - it adds to the atmosphere of the game for
everyone. If you must discuss out-of-game things with another player, do so quietly, and try not to do so in public, where other players will have
to hear you and be forced to "break character" to interact with you.
Better yet, go inside a cabin, out into the parking lot (or another out-of-game
area), or go off-site altogether. It may sound harsh, but realise that
when a NERO event is running, the site is technically in-game 24 hours a day,
for as many days as the event runs. The goal of the game is to create an
all-encompassing other world, where you and everyone else may interact
as your characters. Speaking or acting in an out-of-game manner on site,
during an event, in front of other players, detracts from the game for everyone.
Never ask a player if s/he is an NPC (non-player character) or a PC (player-characters).
If they are a human, treat them as you would any other human. If you are an NPC, this rule
also applies, as there are a few PCs which may play "monster races," so try to ignore the
presence or absence of NPC medallions, or who you saw hanging around in NPC Camp.
Also, sometimes PCs will choose to do an "NPC Shift" for a few hours, to help out, so
assuming someone is PCing or NPCing can be tricky. Better to react to everying InGame, according
to how your character would react to anyone.
Only ask, "What do I see?", when you can clearly see a person,
yet cannot tell what they are representing. For example, most Undead creatures
are white or wear white masks/makeup, but usually Undead don't come out during the day.
Therefore, if I were to see an NPC wearing a white mask in midday, I would probably
ask "What do I see?", to find out what they were representing. At night, when
you cannot see, ask "Who goes?", but realize that monsters will probably lie to you,
since "Who goes?" is an in-game question. Do not ask "What do I see?" if you cannot
clearly see the creature out-of-game: this is cheating!
|
-
Write a detailed, believable character history, and submit it to the
Plot Committee of the campaign you are going to attend.
For NERO Massachusetts, this means the
Ravenholt Committee (ravenholt@neromass.com).
Include where you are from,
why you left home (if you did), your life history, likes, dislikes, fears, et cetera.
Since you will be first level, you do not need to include a long history
of being a war hero. A "regular guy" history is fine. After all, the really
adventurous part of your life is just starting! Avoid being a cliche: the bastard
son of a noble, an escaped slave, or a long lost twin. If you need help
with your character history, ask during New Player Training, which will take place
on-site before or during the event: others may have a similar question.
Also, on occasion, the Plot Committee of the campaign may have some character
histories available to give you (such as playing relatives, friends, and enemies of current
characters) They can be contacted via email (see above for their email addresses, or see our
Contact page
for a complete list of the all NERO Massachusetts staff contact information), or contact your local NERO Office for their mailing address.
-
If you are going to play a non-human race, you may want to speak with a New
Player Advisor about how to do so.
-
Role-playing is possible even during combat! Say, for example, that you've been hit
by a Lightning Bolt spell: not only does it do 8 points of damage, you get hit by a lightning
bolt, so act as if you've been struck by lightning. When you take body
damage act as if you can feel pain, when you die, die; don't
just say "Okay, I'm down now." or "Okay, you got me." - fall down and die!
Costuming Tips:
Costumes need not cost a fortune. It is very easy to improvise medieval-style garb.
If you already own armor of some sort, a black sweatsuit (or black sweatpants and a dark t-shirt)
under full body armor works fine. Otherwise, just try to avoid items of clothing
with out-of-game insignias or designs on them. An oversized, plain shirt (don't tuck it in!),
dark sweatpants or leggings, and/or a skirt (for women, mostly) with a
tabard thrown over everything and belted is perfectly acceptable. To make a tabard,
take a rectangular piece of material, fold it the long way, and cut a hole for your head.
Or join a team, and they'll give you one! If you must wear sneakers, wear solid black,
but boots are advisable as your sneakers will get wet, and they look better, anyway.
If you plan on buying only one nice costume piece, buy a cloak. Some of
our weekends get pretty cold, and since the cloak is worn outside, it is
the most visible item of clothing. Wool cloaks are also good
for when it rains, as they "wick" water away from you while keeping you warm -
the game runs, rain or shine!
We have compiled a list of some costumers and armorers on our
Links page,
but many more exist. If you see someone wearing something you really like
at an event, feel free to ask them where they got it (after game, of course)!
Miscellaneous Tips:
-
Packing: Pack lightly! The following is a list of necessary items, which will come
in extremely handy at any NERO event: bedding (and don't forget blankets, because even in
the summer it gets cold at night), pillows, toothbrush and toothpaste, soap, shampoo
(sample sizes are best, as they take up less room) towel, extra TP, aspirin,
bug repellent, snacks (food is available at the site, but you should pack some anyway for
late nights and early mornings when food may not be available), a drinking mug,
a container to carry water, "normal clothes" for going home and
forays into the real world, lots of extra dry socks and spare shoes,
garbage bags, duct tape, foam (for weapon repair, if you're a fighter type), birdseed
and scraps of material (for spell or gas globe packets, if you're a spell/poisoner type),
a small first aid kit, string, all in-game items, costumes, make-up (think about
bringing a mirror, too, if you play a makeup-intensive race), armor, and cabin decorations.
Cabins will often have electricity, but do not bring items that will overload the circuits.
Open flames, space heaters and electric blankets are usually forbidden.
-
Showers are usually available on-site: ask for directions if needed. Sometimes, a few
cabins may have their own showers, but this will depend on the campsite.
-
Smoking is permitted only in the "smoker's guild", which will be clearly marked.
This is an in-game town law, which must be obeyed, as well as an out-out-game requirement
by the campsite. Please take care to throw your butts away when finished!
-
Cabins must be clean at the end of an event!
All personal items should be packed up and removed, trash should be collected and disposed of,
cabins should be swept, and, if there are bathrooms in the cabins, sinks should be completely
wiped down and cleaned of all makeup residue.
Trash bags will be made available,
and the location of the dumpster will be announced at Closing Ceremonies
(if it is not immediately obvious). If your cabin is left dirty at the end of the event,
you will be fined and will not get your experience points for the event until the fine
is paid. It is important that we all pitch in - when NERO is renting a campsite, how you, the player,
treat the campsite reflects on NERO as a whole to the campsite administrators.
-
Sleeping: The game goes on all night. If you must sleep out-of-game for medical or
personal reasons, you may sleep with a white headband on or, if the campsite has them,
in an out-of-game room. However, if you sleep out-of-game, you must place your in-game
items in an in-game location where they may be stolen during the night, or you may be
"killed" (would-be assassins should leave a note telling the person to resurrect in the
morning).
Political structure:
Many NERO Chapters, especially in the eastern United States, are part of the Kingdom
of Evendarr. The Kingdom of Evendarr is ruled by King Mykel II. The kingdom
is divided into five Principalities, which are, in turn, made up of multiple
duchies:
-
Southmarch: ruled by Prince Gabriel Harcourt, includes the Duchy of Tyrangel
(Atlanta Chapter) and others in that area.
-
Greenmarch: ruled by Princess Lillian Rotari, includes the Duchies of Niman, Rotaria, Avendale and Ashbury.
-
Northmarch: ruled by Prince Kevynn Blackfox, it includes the Duchies of Elysia
(Pittsburgh Chapter), Volta, and Ravenholt (Massachusetts Chapter).
-
The Heart: ruled by Princess Jane Monay and includes the Duchies
of
Evendarr, Kitheria, Therendry, and the County of Blackstone.
-
The Dreadmark: ruled by Prince Cyrus Watermane, former Captain
of the King's Guard, the Dreadmark is Evendarr's newest Principality,
formed from a union of duchies desiring to join forces against the Dreadlands,
which are rumored to be controlled by a green dragon of some power. The
Dreadmark includes the duchy of Lorinorea and the baronies of Blackwell and
Hawthorne's Bluff, among others.
Other NERO Chapters, especially those in the western US and Canada, take place in areas
outside of Evendarr. There are the Hinterlands (New Brunswick, Canada, area), The Kingdom of Baddira
(Texas), and many others.
The chapter you contact will have more information concerning exactly which geographic
area their campaign inhabits. Please see the
NERO International
website
for a listing of the many NERO chapters, for the one nearest to you!
|