Ravenholt
Core NPC Team
The Core system is a dedicated NPC (Non-Player
Character) program in which you receive training on how to marshal
(field, rogue, formal, module, etc.), how to manage monster camp,
how to run modules/adventures, how to stat monsters (both for the
field and for modules), and how to support and train other NPCs,
among other things.
We encourage you to gain confidence and strength
in as many aspects of the behind-the-scenes elements of running
NERO as you possibly can. In exchange for your commitment to being
involved and gaining the additional experience, we count on you
for some of the weekend and long-term key roles, as we know you
will be in attendance for the majority of the season's events.
Having a Core team allows Plot to plan for events and roles more
confidently.
While you'll gain training in every area, if you
have particular areas of interest, we will support your desire to
excel by trying to ensure that you get involved in those aspects
more than others.
Being part of the Core team is certainly not
required in order to become heavily involved or to get interesting
roles at NERO Mass, but if you're planning on NPCing the majority
of the campaign's events, it will get you more thoroughly involved
throughout the year. You'll also become part of a highly valued
team!
To get involved in Ravenholt Core, send an email
of interest to Gary Strong, the Ravenholt Monster Master, at npc@neromass.com.
Some
of the Things You'll Learn as a Core NPC
Who’s
Who in Monster Camp
-
Monster Master
-
Assistant Monster Master
-
Core Lieutenants
-
Core-in-Training
-
NPCs
-
PC-Shifting NPCs
-
Plot
-
Guest Directors
-
Guest Plotline Directors
-
Marshals
-
Owner/GM
Playing
a good monster role
-
Playing to the stats you have
-
Playing to the intellect of the monster type
-
Playing to the skill level of the PCs (when to
stay, walk away, or RUN!)
-
Learning to handle complex stat cards
successfully
Developing
a solid NPC role
-
Creating a personality
-
Character flaws and foibles
-
Creating a continuity of information,
plotline, etc.
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Tracking of information gathered and given
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Moral alignment or moral ambiguity
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Habits and quirks to make it distinct
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Costuming appropriately
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Developing a suitable skillset
-
Keeping what you learn to yourself (but share
with plot!)
-
Have a code of conduct for your character
(what would s/he do or not do)
-
Remember, it’s a game – don’t take it
personally if the character dies
-
Play logically (for the character)
-
Having personal goals
-
Studying your game history
-
Believe in your own character (“A villain is
a hero who has chosen the wrong way to achieve his ends”)
Desk
training
-
Using the monster database
-
Managing NPC groups for the field
-
Handling treasure distribution for the field
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Managing NPC groups for modules
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Managing treasure distribution for modules
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When to ask for help
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Organizing NPC groups for the field
-
Organizing NPC groups for modules
How to create stat
cards
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Using the monster database for basic stats
-
Using the rulebook to create PC-based stats
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Statting a monster that has base + PC stats
added
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Build based statting
-
Effect or skill based statting
Overall statting
techniques
-
How to balance for a field party
-
Maintaining balance for the field overall
-
Creating a single character encounter
-
Statting for a pre-planned plotline (modules
and field encounters)
-
Skills and stats needed for low NPC numbers
-
Skills and stats that can negatively impact
the player base if used inappropriately
-
Direct evaluation of the field as a marshal
– how to tell when a field is well balanced and entertaining
-
Developing stats for multi-level groups
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Developing stats for a scaled module or party