Rahu and Ketu:
High in a valley in the northeast mountains of the continent of Gandar, there are two neighboring human kingdoms. Each was founded on the same day, three hundred and fifty years ago by twin princes who had each brought a group of followers with them. When viewed from the high central pass leading into it, the valley showed the distinctive contours of a dragon shape, and so was called "Dragon Valley."
These brothers had ever been somewhat quarrelsome, though not violent, and
could not agree on the best site on which to found their settlement. They therefore separated. One brother took the eastern portion of the valley, which he called Rahu, or Dragon's Head; and the other took the western which he called Ketu, or Dragon's Tail.
They agreed to reunite a decade later. the final decision on the location of their
capital would be based upon which settlement had become the most prosperous.
Unfortunately, when the day of decision arrived, no agreement could be reached. Although the eastern half of the valley had flourished with farms and orchards, the western half could be judged as equally developed, with mining and forestry as its primary resources.
Quarrels and bickering began among the brothers and quickly spread to their vassals-over water and road rights, family inheritances between settlements, contracts, currency, and a host of other petty issues. The meetings ended with only one positive
accomplishment. A small group of negotiators called solicitors was formed by each side to hammer out differences without resorting to armed conflict. A demarcation line was also agreed upon, dividing the Dragon Valley exactly in half, whereupon each twin promptly declared his holdings to be a kingdom. Thus the two realms have existed side by side since that day.
As a result of the negotiation process, Dragon Valley, and its two kingdoms, Rahu and Ketu, have what may be the most complicated collection of laws, ordinances, regulations, and customs of any human realm on Tyrra. This somewhat lengthy history is necessary for the traveler to Dragon Valley to know, for visitors are not exempt from the fines and permits required for any lengthy stay in either realm, each of which is about the size of a Shire in Evendarr. A host of pitfalls created by the laws await the uneducated. For example it is an offense to wear the colors of Rahu (red and gold) above those of Ketu (blue and silver) while in Ketu, and vice-versa. It is an offense to list, order, or serve first, the food or drink of the opposing kingdom at any tavern, inn, provisioners, or public feast. It is considered an unforgivable breach of etiquette to make a public statement comparing the two kingdoms, and such innocent remarks by the ignorant have been the cause of more than one tavern brawl. No sane individual would ever consider entering into a business or trade agreement involving either or both of these kingdoms without engaging the services of a solicitor. Needless to say that Solicitors, now a hereditary class- are the wealthiest families in Dragon Valley.
Despite all of these obstacles, a visit to Dragon Valley may be well worth the inconvenience, for here may be found excellent weapons and armor, hides and leather goods, wines and distilled spirits without equal, and some of the finest inns and taverns on the continent.
Sessuar Imperium:
I personally have never traveled to the Sessuar Imperium, but I was able to
convince a merchant that I know to tell me about the place. His comments follow:
"The Sessuar Imperium - they call it Sessai, you know, - it's on the Northwest
shore of Gandar, from about 40 north to the pole on the Boran Sea. That's beyond
the shrouded Isles, headed out of Evendarr. It might extend more than a thousand
miles inland, but it doesn't cover the entire continent, I know. It's got volcanoes
and lots of weather. The coastline looks like a wall of mountains. Most of it is
rocky, with underwater steam vents, cliffs - you name it - tricky currents,
thick fog, and some pretty nasty monsters who'll attack most anything.
I can handle it though. My father did it before me, and his mother before him,
so I know the place.
"There are a couple of safe harbors - fjords really.
The Sessuar call 'em davats. They go for miles inland. Beyond them, way into the
interior, the land looks better, especially in the south, with plenty of farms.
I would guess the population of the Empire at over two million people...Big!
Up north there are forests with good timber, and plenty of game. Those volcanoes can cause freak weather conditions like blizzards in May, and thunderstorms in December, and there have been plagues and famines because of crop failures and livestock deaths.
There are four mountain ranges I know of; The Autifan-Daugh, along the northwest coast, and the Caereinan Mountains along the southern coast, between the Empire and the elves in Brynmaerdyth. Then there's the Ghediz Mountains along the Central Coast, and the Darken Mountains run from north to south way inland.
There are only four landings on the coast, and only two make passage into the interior. The northern one is the Hakuti Davat, which goes through a gorge about fifty miles long. There is a special pilot's guild at either end of the davat, and everyone has to use it. Sometimes in winter, the entrance is blocked for days at a time by ice floes. At one end is Shandur Lake and the Moskat Valley, with the main port of Jarnipoor, which is also the summer capitol of the Empire. They have the "Floating Bridge" here, a set of connected barges that carry the Imperial Road across the lake.
The southern inlet, the "Benu Davat" is the main port of entry to the empire, but that's after you get past "the Helix" a huge whirlpool about twenty miles out. After that the waters are fairly calm. There are two forts at the entrance to the davat, and then the mountains fall away around a big sound. A day's travel later, the davat opens into the "Lake of Stars" the biggest body of water within the empire and the site of the Imperial capital. They call it Benu-Kasir, and it means "Citadel of the Phoenix." There are about 100,000 people in it, and all roads lead here. It is the heart of the Empire.
One of the smaller davats, - Hraun Davat - is in the middle of the coast between the north and south davats. It is located on a shingle beach, and is primarily a mining and fishing center. This was where we had to hole up if the Hakuti Davat was blocked by ice or bad weather. There is a good sized shipyard here, and a dwarven tunnel through the mountains.
The last davat, called the "Blood Sands Davat" is on the southwest coast of the Caereinan Mountains. There is a naval base there so they built a wall across the inner harbor, right up to the mountains on either side. We foreigners, -The Sessuar call us "Cyfar" had to conduct our business outside, in the "Sherad" or foreign quarter.
"The only free citizens in the empire are those "of the Blood" - pure blooded Sessuar. (Human or Half-elven for some reason….) who are members of the empire's five blood clans. I think that it sounds crazy, but they only marry other Sessuar because they are obsessed with racial purity. I have heard a couple of rumors about half-breed children: They are "taken care of" one way or another. Once I heard that a Cyfar woman had left Jarnipoor and had a Sessuar baby. Later, her family's ship was sunk, with all hands on board. I stayed away from Sessuar women, but sometimes it wasn't easy…
I've done business with the clans. There are five of them, and each has a totem, a bird of prey like I hear that the Barbarians have. Then they have three ranks, which each use a different color. The clans and their family names are as follows:
Phoenix — Benu
Eagle – Shoshu
Gryphon — Varda
Falcon — Kaithu
Owl — Dikar
"The Phoenix clan is the royal house. I don't know the relative ranks of the others.
There are also ranks within each clan. The White (Arani) is worn by earth mages, even necromancers. The Red, (Tashi) is for fighters and rogues. The Black (Uduri) is for celestial mages. A lot of Sessuar seem to be real skittish around the Black Robes, but they'd kill anyone who mentioned it.
You can tell a Sessuar's clan and rank by the tabard colors or robe colors that they wear, and by the bird blazoned on it. Arani outranks Tashi, and they both outrank Uduri, and you'd better not forget it.
`The Empire is divided into ten provinces. Each province is designated by a number. The Imperial district which contains Benu-Kasir is located in the seventh. A Sessuar will give their personal name first followed by clan, province, and rank. The Emperor's name is "Sagreeb Hoddur, Benu, Seventh Ariani III. As you can see he is an earth mage from the Phoenix Clan of the seventh district. He is always addressed as "Your Radiance" not that I ever got the chance. I have seen the imperial crest though. It's a white phoenix in profile, facing east with its wings open, holding a red sword in one talon and a black lightning bolt in the other. It's always on a gray field. The man who explained it said that that was important, and it has a golden crown over the bird.
"Most of the people who live in Sessai are slaves. There are two kinds: Serfs, and "the Bonded" who are all in the imperial forces. From what I've heard, the slave population is almost all human. They have problems with the other races except for dwarves Apparently, the dwarves have some sort of alliances worked out, because I've done business with a few dwarves who were not slaves. I knew better than to ask about it. Slaves wear a brand on the inside of their left wrist, a circle if they are serfs, with a line through it if they are bonded. All slaves use a personal name after their clan name and the word "har" meaning owner of. Some slaves I have met were named Kaithu har Amanda and Shoshu har John. Most slaves don't use these names except for official stuff. Among themselves they use nicknames, like "Mead-Guzzler" or "Fearless Jana".
Some of the serfs live pretty comfortably. They run businesses in the cities and the Sheradi in their master's names, and some of their families have done so for generations. The Sessuar seem to treat them fairly well, but I heard a couple of stories about a slave uprising where fifty-thousand slaves were executed!
The Bonded actually live a lot like free soldiers, maybe better, and I think that they know it. They have their own towns, complete with inns, stores, some luxury items, and entertainment. Being in the bond is hereditary, and you get to keep a lot of what you grab as booty, so it is almost like owning it. They are the only slave I know of who are allowed to carry weapons, of study offensive spells. I have never seen any free mercenaries. I don't like their racism, and I hate slavery, but they seem to have it worked out for themselves, and the trade was pretty good. They all speak good "Common" too. I guess that is why it is called common… The slaves say that there's a Sessuar language, but I never saw or heard it, except for a few names.
The Sessuar are really crazy about this racial purity business, so the Cyfar are very firmly controlled within the Empire. We are only allowed in the four Sheradi in the ports, and in perhaps three of the eastern province capitals. We could only live or do business in the Sherad. Travel was firmly restricted. We had to have official guides and carry writs of passage all the time.
The Sessuar don't like elves or hoblings, because they hate slavery, and really like to push. Barbarians are laughed at, and get into trouble a lot. Gypsies are not even allowed in. They respect the Thalassians as good sailors, and Morvranian horses are considered the best in the empire, but they find them scary and a little dangerous.
"My family always said that whenever there was a big change in the zodiac, the Sessuar would close the sheradi and kick everyone out for about a year. I'm not sure why, but I think that it is because they get really awful weather, floods, earthquakes, and such. I wouldn't be surprised, what with all the volcanoes. Sometimes when we came back, things looked really different. Of course, the trade would be really good beforehand.
After the big Cycle change two years ago, we didn't expect to go back for a long time, but they let us back in last summer. Everything looked fine, but it seemed like there
were a lot more troops around and I did a lot of business with the military. Things seemed pretty good until a friend of mine came to visit. She said that she had been hired by the Sessuar to spy on the Cyfar. Apparently they have problems getting the slaves to do a decent job, and the clans won't so it at all. Something about it not being honorable enough.. Anyhow, she owed me, big. I'd fished her out of the ocean once.
She said that she was repaying the debt by telling me something that she shouldn't. The Empire was about to attack Evendarr, and we would be taken prisoner and probably turned into slaves, if we lived.
We had just enough time to get out of there, with only the things we could carry, and we sneaked out on a hobling ship out of Crookhaven. It took us all this time to get back to Evendarr, which is why the story is late in the telling."
Vesti Gorge:
This elven realm is situated in one of the most eerily beautiful landscapes on all of Tyrra. It lies in an ancient canyon, formed by the Meander River, in the northwestern continent of Zephyr. It is a heavily forested valley a hundred miles long and thirty miles wide, bordered by sheer cliffs which give way to alpine meadows and snow-capped mountains ten thousand feet high. Eighty thousand "Pervani" (whose name means "The Changed Ones" in their tongue) dwell in the gorge and in the surrounding meadows.
The elves call their homeland the Vesti-Khirbat, which translates to "ancient dwelling place of spirits" although their legends do not specify which spirits are meant. (It is said that the Pervani were given the name by the land itself.)
The few non-elves who live in or have traveled in the area have a more sinister name for it. They call this valley, "Zombie Canyon." This is because from a point where an underground river called the Flume gushes into the Meander at a spot just above Magatharra Falls, (Maidenhair) some fifty miles upstream to the river's mouth in Dolphin Bay, both the cliff walls and the river itself are imbued with a harmless phosphorescent mineral deposit. It causes both to glow in the dark with a pale bluish light, which the elves call dhusara, or dusk light, but which humans compare to the sickly glow given off by some corpses as they decompose. Barbarians call Vesti Gorge "taboo" and shun it altogether.
Unfortunately the mountains, particularly around the Flume, make ideal lairs for a number of fell monsters which are a constant threat to the Pervani. For this reason, adventuring parties are welcome in Vesti Gorge, and may take away with them great rewards, Providing that they do not attempt to remove any magical artifacts, (which the elves regard as the property of the ancient spirit-dwellers.) and provided that upon entering the valley, they present themselves at the Dal-en-Qarat. -The strangers court.- to the representatives of Anilei Hiridakon, who has been the Queen of the Pervani for more than two hundred years.
Traders will find much of value among the Pervani. In the valley there is great expertise in crafted goods, particularly in weaving and in woodcarving. There is a shortage in the gorge of durable metals such as copper or iron, and good bar steel is highly prized by Pervani weapon smiths. The elves are most interested in trading in magic: spell components are rare in the gorge, and uncommon potions for barter will bring premium prices and occasionally a magic weapon.
There is also an elven presence in the upland meadows where flocks of angora goats, sheep, and alpaca are kept. Gigantic eagles and hawks rule the air here. Pervani shepherds are possibly the finest archers on Tyrra. (I once saw one strike the eye of an eagle diving on his flock.) It is the coats of these animals which provide the fibers for the weavers of the valley, whose cloth, felt and tapestries are among the finest to be found anywhere.
I have omitted reference to my own homeland, the kingdom of Fu-Nan, since I departed it in some haste at the beginning of a period of great upheaval. My charts indicate that this time of trouble is ended, and that Fu-Nan may once again be safe to visit. However, I have received no word of confirmation on the matter, and will refrain from further comment until my information is reinforced by trustworthy sources.
I hope to update this report of other countries as I continue my studies.