Barbarians: Basic Cultural Information

Barbarians come from nomadic tribes and are unused to "civilized" society. They are a very superstitious lot and may often perform unusual small ceremonies to rid themselves of their "curse". ("Oh-oh! Seven Hoblins just crossed path! Bad Luck! Now I must tie string around finger and walk backwards for an hour!")

This is not to imply that Barbarians have to be stupid - merely uncultured and somewhat primative. In order to be indentifiable as a Barbarian, you should talk poorly, dress in rough clothing or (faux?) furs/leathers, and otherwise look primative.

Although In-Game there is a rumor about Barbarians being able to go into a "berserker rage" where they can do great damage, such as skill does not exist in the NERO game. It's all roleplaying.

Barbarian tribes (usually named after animals) are often very competitive and not too friendly.

Barbarian tribes are very earth-friendly and, in fact, Celestial magic was unhead of by any Barbarians until the more "civilized" beings began moving into their areas. As such, Barbarians distrust Celestial magic and consider it "not natural". Barbarians fear and distrust Celestial magics and will dislike having Celestial protective spells cast upon them. This distrust only applies to Celestial protective spells, and does not apply to Celestial magic items. It should be noted that there are some characters that refuse to use Celestial magic items for roleplaying reasons of their own. This "Celestial Abstinence" is not required by the rules in any way. All players are encouraged to play their characters in any way that they consider fun.

When a barbarian reaches the age of 18, s/he will ask their tribe leader for a Task of Adulthood. This Task must require an extreme amount of bravery and challenge, and may take many years to accomplish. Only when the Task is completed will the Barbarian be considered a true member of the tribe. Barbarians who switch tribes are likewise required to complete such as Task.


Barbarians: Rules and Racial Abilties

Barbarians can learn a limited Detect Celestial Magic which, once a day, will allow the Barbarian to determine whether an item has any Celestial magics present upon it.

Barbarians have two more body points than a human character of the same class and level.

Scholarly skills cost double for all Barbarians.

There is currently not a Local Culture Marshal for Barbarians in the Ravenholt Campaign. Questions regarding Barbarians and their culture local to the Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee via the email address:

plot@neromass.com

Hoblings: Basic Cultural Information

Hoblings are peaceful people, and generally are smaller than average. They have furry feet and hands, as well as bushy eyebrows and sideburns.

Hoblings love working with their hands, and as such are often craftsmen. They are friendly and cheerful, have a great sense of humor, and often use their charisma to their advantage.

Hoblings do not generally like adventure even though they love the treasure that can come from adventuring. Their treasure will be spent on fine food, good clothes, and a high standard of living.

Their love of living well means that most Hoblings are businesspeople first. The thought of doing something for free is appalling to them, and although to some this appears to be mere laziness, in fact Hoblings consider this common sense. They are completely honest in their business dealings, however, and always keep their promises once made. However, you'd better read any contract with a Hobling very carefully, as they know all of the loopholes. They make excellent spies as long as the money keeps coming in.


Hoblings: Rules and Racial Abilties

Hoblings have one less body point than a Human of the same class and level.

They can buy Resist Toxin.

Hoblings cannot be fighters, and cannot use Two Handed weapons of any type.

Because of their aptitude, they can buy Pick Locks and Disarm Traps at half price.

There is currently no Local Culture Marshal for Hoblings in the Ravenholt Campaign. Questions regarding Hoblings and their culture local to the Ravenholt area/campaign may contact the Ravenholt Campaign Plot Committee via the email address:

plot@neromass.com