NERO Massachusetts - Basics for New Players
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With thanks to Mary Bacon.
Questions? Comments? Looking for more information?
Email New Player Training at
RHNewPlayerTraining@neromass.com! |
Welcome to NERO! This guide has been designed to help you make
the most of your first events. The information contained within is specific to the NERO
Massachusetts chapter, but much of this information may be helpful when attending any
NERO-sponsored event. Don't worry too much if some of this does not seem to make sense at
first: many of the terms and situations described will make much more sense once you have
attended a NERO Massachusetts event and read the rulebook and/or Player's Guide!
Some Initial Tips:
Read your rulebook. You may not be able to cast high level spells, but
you may be hit with them. By reading the rulebook prior to New Player Training, you will
enable yourself to ask better questions.
If available, read the Player's Guide too. This will provide you with
basic in-game information that everyone should know. It will also prove quite helpful in
writing your character history. If your character is from far away, you can find the name
of a city and the history of the area in the Player's Guide.
Don't assume everyone you meet in-game is your enemy, but don't trust
everyone either. You have to look for adventure. If adventure just finds you, it may be a
trap (although those can be fun, too)!
Join a team or start your own, as there is safety in numbers (and it
makes things more fun)!
Find a mentor. There are a number of high level players who would be
willing to take on an apprentice. If you ask around, you will find one.
Safety Rules:
The Hold rule is one of the most important rules in the game. When a
Hold is called, the game stops completely. Holds are called for serious reasons: injuries,
broken weapons that pose a safety hazard, lost glasses, major rules problems, et cetera -
it is a way to stop all in game actions, when something happens that should be handled out
of game. Do not call a Hold if you run out of spell packets! A Hold is called by yelling
the word "hold" as loudly as you can. During a Hold you should stop moving,
casting, fighting - any actions that you are taking in-game, and kneel, so that people can
tell that there is a Hold from a distance. Do not talk in-game (particularly to revise
your battle plan) during a hold: that is cheating! When the reason for the Hold has been
resolved, either the person who called the Hold or a marshal in the area will call a
"Lay On", signaling that the game may continue, by saying loudly,
"Three...two...one...Lay On!".
NERO does not use a "hit location" system, wherein whatever
body part of your opponent is hit becomes useless. Instead, we use a "hit point"
system, where each player has a set amount of "hit points", which is the total
of several things like body points, armor points, and spell protections. You fight until
these points are gone (or your opponents' are!), then "die". As a result of this
system, note that illegal targets are the head, neck, groin and hands. If you are hit on
an illegal target with a weapon, you do not take damage (although you must take the effect
of spell and poison packets). We are also a "lightest touch" combat system: when
fighting, hit hard enough to make contact, but do not try to get your opponent airborne!
Charging is also illegal. Charging occurs when you are chasing someone
so closely that when they stop running, you will run them over. To avoid this, never
"advance" unless your opponent retreats.
Body contact is not allowed in combat, meaning no headlocks, punches,
shoving, et cetera. Anytime you touch another player (to touch cast, drag off, et cetera),
you must have their permission.
Waylay is not a usual NERO 45 degree strike. It is a simple tap on the
back near the neck with your weapon. You may use any weapon, but you must hold your hand
within 6 inches of the victim. Simply tap them and say "(damage here) Waylay."
To learn how to calculate damage, read the rulebook section on Waylay.
Spell packets must be made with small, soft birdseed. Sunflower seeds,
sand, rocks, and other hard objects are not legal filling for spell packets. Spell packets
should be tied with string, tape, or elastic bands. They must be fairly loose so as to
make them soft. Never use wire twisty ties. If in doubt, just remember that people are
often hit in the face with packets. Gas globes are made the same as spell packets, only
they should be made with orange fabric (spell packets may be any color at all...other than
orange). All spell packets and gas globes should be able to fit into a 35mm film canister
- bigger than that is too big.
Pages are players that are either too young to be in combat or have
chosen to assume page status due to an injury or illness. You cannot involve them in
combat in any way, shape, or form. They will wear a white or orange headband with the word
"page" written on the front. If you wish to kill them, simply say, "I kill
you one, I kill you two, I kill you three".
To be "out of game" on site during an event, you must have on
a white headband. Putting your weapon on your head is done so that from a distance, people
know you are out of game, but this is not an official NERO rule. You may do this in
addition to, but not instead of, wearing a white headband. A piece of string does not a
headband make. Please do not abuse being out of game. You may go out of game to use the
showers or bathroom, sleep, or eat. It is cheating to go out of game just to escape your
enemies.
Role-playing Tips:
Role-playing is an important part of the game, hence the name New England
Role-playing Organization. The following are basic pointers.
Avoid out-of game terms and actions. For example, instead of using the
word "module", use "adventure", or describe the task. "Would you
like to help us rescue Duke Roderick?" sounds better than "We need some more
people for this module." Avoid asking people about their character's
"level" and "class": instead, ask their occupation. Low level players
may say " I'm inexperienced." Higher level characters may claim to be the finest
in their field. Attempt to stay in-game in your speech and actions as much as possible -
it adds to the atmosphere of the game for everyone. If you must discuss out-of-game things
with another player, do so quietly, and try not to do so in public, where other players
will have to hear you and be forced to "break character" to interact with you.
Better yet, go inside a cabin, out into the parking lot (or another out-of-game area), or
go off-site altogether. It may sound harsh, but realise that when a NERO event is running,
the site is technically in-game 24 hours a day, for as many days as the event runs. The
goal of the game is to create an all-encompassing other world, where you and everyone else
may interact as your characters. Speaking or acting in an out-of-game manner on site,
during an event, in front of other players, detracts from the game for everyone.
Never ask a player if s/he is an NPC (non-player character) or a PC
(player-characters). If they are a human, treat them as you would any other human. If you
are an NPC, this rule also applies, as there are a few PCs which may play "monster
races," so try to ignore the presence or absence of NPC medallions, or who you saw
hanging around in NPC Camp. Also, sometimes PCs will choose to do an "NPC Shift"
for a few hours, to help out, so assuming someone is PCing or NPCing can be tricky. Better
to react to everying InGame, according to how your character would react to anyone.
Only ask, "What do I see?", when you can clearly see a person,
yet cannot tell what they are representing. For example, most Undead creatures are white
or wear white masks/makeup, but usually Undead don't come out during the day. Therefore,
if I were to see an NPC wearing a white mask in midday, I would probably ask "What do
I see?", to find out what they were representing. At night, when you cannot see, ask
"Who goes?", but realize that monsters will probably lie to you, since "Who
goes?" is an in-game question. Do not ask "What do I see?" if you cannot
clearly see the creature out-of-game: this is cheating!
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Write a detailed, believable character history, and submit it to the
Plot Committee of the campaign you are going to attend. For NERO Massachusetts, this means
the Ravenholt Committee (Plot@neromass.com).
Include where you are from, why you left home (if you did), your life history, likes,
dislikes, fears, et cetera. Since you will be first level, you do not need to include a
long history of being a war hero. A "regular guy" history is fine. After all,
the really adventurous part of your life is just starting! Avoid being a cliche: the
bastard son of a noble, an escaped slave, or a long lost twin. If you need help with your
character history, ask during New Player Training, which will take place on-site before or
during the event: others may have a similar question. Also, on occasion, the Plot
Committee of the campaign may have some character histories available to give you (such as
playing relatives, friends, and enemies of current characters) They can be contacted via
email (see above for their email addresses, or see our Contact page for a complete list
of the all NERO Massachusetts staff contact information), or contact your local NERO
Office for their mailing address.
If you are going to play a non-human race, you may want to speak with a
New Player Advisor about how to do so.
Role-playing is possible even during combat! Say, for example, that
you've been hit by a Lightning Bolt spell: not only does it do 8 points of damage, you get
hit by a lightning bolt, so act as if you've been struck by lightning. When you take body
damage act as if you can feel pain, when you die, die; don't just say "Okay, I'm down
now." or "Okay, you got me." - fall down and die!
Costuming Tips:
Costumes need not cost a fortune. It is very easy to improvise
medieval-style garb. If you already own armor of some sort, a black sweatsuit (or black
sweatpants and a dark t-shirt) under full body armor works fine. Otherwise, just try to
avoid items of clothing with out-of-game insignias or designs on them. An oversized, plain
shirt (don't tuck it in!), dark sweatpants or leggings, and/or a skirt (for women, mostly)
with a tabard thrown over everything and belted is perfectly acceptable. To make a tabard,
take a rectangular piece of material, fold it the long way, and cut a hole for your head.
Or join a team, and they'll give you one! If you must wear sneakers, wear solid black, but
boots are advisable as your sneakers will get wet, and they look better, anyway.
If you plan on buying only one nice costume piece, buy a cloak. Some of
our weekends get pretty cold, and since the cloak is worn outside, it is the most visible
item of clothing. Wool cloaks are also good for when it rains, as they "wick"
water away from you while keeping you warm - the game runs, rain or shine!
We have compiled a list of some costumers and armorers on our Links page, but many more exist. If
you see someone wearing something you really like at an event, feel free to ask them where
they got it (after game, of course)!
Miscellaneous Tips:
Packing: Pack lightly! The following is a list of necessary items, which
will come in extremely handy at any NERO event: bedding (and don't forget blankets,
because even in the summer it gets cold at night), pillows, toothbrush and toothpaste,
soap, shampoo (sample sizes are best, as they take up less room) towel, extra TP, aspirin,
bug repellent, snacks (food is available at the site, but you should pack some anyway for
late nights and early mornings when food may not be available), a drinking mug, a
container to carry water, "normal clothes" for going home and forays into the
real world, lots of extra dry socks and spare shoes, garbage bags, duct tape, foam (for
weapon repair, if you're a fighter type), birdseed and scraps of material (for spell or
gas globe packets, if you're a spell/poisoner type), a small first aid kit, string, all
in-game items, costumes, make-up (think about bringing a mirror, too, if you play a
makeup-intensive race), armor, and cabin decorations. Cabins will often have electricity,
but do not bring items that will overload the circuits. Open flames, space heaters and
electric blankets are usually forbidden.
Showers are usually available on-site: ask for directions if needed.
Sometimes, a few cabins may have their own showers, but this will depend on the campsite.
Smoking is permitted only in the "smoker's guild", which will
be clearly marked. This is an in-game town law, which must be obeyed, as well as an
out-out-game requirement by the campsite. Please take care to throw your butts away when
finished!
Cabins must be clean at the end of an event! All personal items should
be packed up and removed, trash should be collected and disposed of, cabins should be
swept, and, if there are bathrooms in the cabins, sinks should be completely wiped down
and cleaned of all makeup residue. Trash bags will be made available, and the location of
the dumpster will be announced at Closing Ceremonies (if it is not immediately obvious).
If your cabin is left dirty at the end of the event, you will be fined and will not get
your experience points for the event until the fine is paid. It is important that we all
pitch in - when NERO is renting a campsite, how you, the player, treat the campsite
reflects on NERO as a whole to the campsite administrators.
Sleeping: The game goes on all night. If you must sleep out-of-game for
medical or personal reasons, you may sleep with a white headband on or, if the campsite
has them, in an out-of-game room. However, if you sleep out-of-game, you must place your
in-game items in an in-game location where they may be stolen during the night, or you may
be "killed" (would-be assassins should leave a note telling the person to
resurrect in the morning).
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